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Good loadouts are the Super Stink Cloud and the Rocket Jump. The differences with the Camo Ranger's rifle is that in exchange for weaker bullets (when compared to the Cactus) it grants a faster firing rate and greater survivability in close-quarters. This Foot Soldier variant is the zombies' counter to the Cactus and its strategies are therefore largely the same. His ammo count, fire rate, and reload speed are also comparable to Cactus, so most strategies with her will work with the Camo Ranger. As with Cactus, Camo Ranger's weapon is somewhat inaccurate up close, so the Camo Ranger should stay back away from the fight sniping plants from a distance.


The player earns a character piece for each rank you level up starting at level 6 all the way to level 10.Ĭamo Ranger is a good sniper that the zombie team has to offer providing if it is used correctly. They need to do this by completing challenges with the Foot Soldier and any of his variants. In order to unlock this variant in the first game, the player must reach Level 10 with the Foot Soldier class. Super Camo Ammo boosts damage, but is hard to find when dropped. Hidden ammo discovered resulting in ammo capacity increase. The Reload Enhancement Thing reloads faster! Extra Hidden Ammo Weapon upgrades Reload Enhancement Thing It requires a 25-second recharge after use.Īn alternate ability of ZPG, the Foot Soldier will launch four rockets to attack plants upon using the Multi-Rocket. ZPG fires an extremely powerful projectile that explodes on impact. This ability is good if you want to get around places faster. It requires a 20-second recharge after use.Īn alternate ability of Rocket Jump, the Foot Soldier will go a further distance, but will not jump as high. It is very useful for gaining an elevated advantage. Rocket Jump will launch the zombie high into the air. It requires a 20-second recharge after use.Īn alternate ability of Zombie Stink Cloud, Super Stink Cloud lasts shorter but does more damage than the Zombie Stink Cloud. The gas is also extremely helpful for cover. Zombie Stink Cloud arcs a gas grenade in front of the zombie any plants inside the gas suffer damage. The weapon fires at a rate of fire of 250 RPM (rounds per minute) and has a projectile speed of 850 m/s. It deals 15 - 13 damage (18 - 15 critical) with damage dropoff starting at 30 meters and ending at 60. The primary weapon of the Camo Ranger is the Camo Surprise. The base long range damage per hit is 14 and the critical is 17.The base middle range damage per hit is 15 and the critical is 18.The base close range damage per hit is 16 and the critical is 19.The facts below apply to a fully upgraded weapon. With his extra long scope, Camo Ranger can vanquish Plants from huge distances! AI Health He often loses his gun when setting it down. 8.1 Trouble in Zombopolis: Part Two DLCĭescriptions Stickerbook description Īs a ranged specialist the Camo Ranger is tasked with countering the Cactus, matching her range for range.
