

- #Cmake glob sources with exceptions how to
- #Cmake glob sources with exceptions software
- #Cmake glob sources with exceptions windows
The use of the CACHE keyword puts the variable into the CMakeCache.txt file which is written into the build folder and reloaded each time you generate the project. In the CMake space, the variable is assigned the value and is available in the scope of the project. The Set command definition is: set( ] | PARENT_SCOPE]). In CMake, variables can be created with the Set command. # Detect the folder where OpenSim is installed.

#Cmake glob sources with exceptions how to
Also, copy the file C:\OpenSim 3.3\sdk\FindOpenSim.cmake into the workspace (into the same folder as CMakeLists.txt) this file tells our CMake project how to find OpenSim's API.Ĭopy the following code blocks into the CMakeLists.txt file.Make sure that the file names do not end with ".cpp.txt" or ".txt.txt" this might occur if you create empty files with File Explorer.(Ctrl+Alt+S), and selecting the appropriate type ("C++ source file" or "Normal text file"). On Windows, you can do this by opening Notepad++, creating a new file (Ctrl+N), clicking Save As.In the workspace, create a text file named DynamicWalkerBuildModel.cpp and a text file named CMakeLists.txt.Create a new folder in your workspace to hold the DynamicWalker files.In each section, read the following code, copy the code to your document, and complete any missing elements.

By creating a "make" file that specifies the location of project files (such as source files, header files, and library files), the arduous part of assembling the project for a specific operating system and development environment can be handled for you.
#Cmake glob sources with exceptions software
One of the challenges in developing a piece of software is ensuring that the created project works with different system configurations. CMake is a cross-platform, open-source program for compiling software using simple platform-independent and compiler-independent configuration files. In this section, we will construct a basic CMake file for use with OpenSim. In the Getting Started as a Developer section of the Developer's Guide, read the following three pages:įollow the instructions in the Step-by-Step Example, and compile and run the exampleMain executable. Create and compile the example project in the developer's guide Kits\10\Include\8.0\um\mapi.h(259,15): error C2279: exceptionĬ:\Users\rory\sourcecode\AudioPlugin\JUCE\modules\juce_graphics\juce_graphics.Note that the code in this example is meant to be instructive the priority is demonstration of the API and not optimization of C++ code. Specification cannot appear in a typedef declaration (compiling source fileĬ:\Users\rory\sourcecode\AudioPlugin\JUCE\modules\juce_graphics\juce_graphics.cpp) All rights reserved.īuilding Custom Rule C:/Users/rory/sourcecode/AudioPlugin/JUCE/extras/Build/juceaide/CMakeLists.txt NET FrameworkĬopyright (C) Microsoft Corporation. Microsoft (R) Build Engine version 16.9.0+57a23d249 for. Detecting CXX compiler ABI info - doneĬMake Error at JUCE/extras/Build/juceaide/CMakeLists.txt:89 (message): Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/0/bin/Host圆4/圆4/cl.exe - works Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/0/bin/Host圆4/圆4/cl.exe

Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/0/bin/Host圆4/圆4/cl.exe - works Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/0/bin/Host圆4/圆4/cl.exe The CXX compiler identification is MSVC 2.0 The C compiler identification is MSVC 2.0
#Cmake glob sources with exceptions windows
Selecting Windows SDK version 8.0 to target Windows 3. PS C:\Users\rory\sourcecode\AudioPlugin\build> cmake -DCMAKE_BUILD_TYPE=Debug -G"Visual Studio 16 2019". The Projucer generated projects build without any issues. And in case it’s useful, here is the CMake cache. I have VS 2019 installed, with the very latest Windows SDK. Added a JUCE subfolder, set add_subdirectory('JUCE') and ran cmake from a build dir. I just cloned the master branch, copied the CMake AudioPlugin demo to a new folder.
